![]() ![]() GS: From what we've seen, it also seems like there's an overall focus on giving battles more of a fluid, give-and-take quality. ![]() It was important for us that they look cool, however, and have a much more identifiable form than previous games, making them much easier to use in the heat of battle. This decision gives the faction a lot of asymmetry, but it fits well with the overall design and really changes the way you interact with them. This means that the Illuminate don't have or need a navy. They play a little differently than the other factions, because most of the units hover above the ground and the water. What can you tell us about this group? How will they perform on the battlefield?ĬT: The new faction is an interesting group, because they sort of grew out of the old, original faction, the Aeon Illuminate. GS: We understand that the sequel will not only bring back our good friends the Cybrans and the UEF, but will also debut a new faction, the Illuminate. I can't say for sure these days with PCs all over the map, but if you bought a slick gaming rig five years ago, and perhaps upgraded the video once, you should have no problem at all. The engineering team has done an outstanding job of identifying the key graphics requirements to produce a visually stunning game that performs incredibly well. Could you give us an update on the technology optimization that's being worked on at present? How low of a spec does the game currently scale to?ĬT: Well, the game has a brand-new rendering engine that has been designed to be extremely efficient for this kind of game. GS: We understand the sequel will add to all aspects of the previous game, in terms of story, gameplay, and technology. We also do a lot of work on performance optimizations to make sure the game loads quickly and will maintain a high frame rate. First, we are working to eliminate all remaining bugs and to make sure the game is tuned and balanced. What aspects of the game is the team working on now?Ĭhris Taylor: As we head for the finish line, our focus turns mostly to a few key areas of the game. GameSpot: Give us an update on the game's development. By clicking 'enter', you agree to GameSpot's
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