Radius of 100 works just fine in most situations but you might want to tweak it in the range of 50 – 150 depending on image resolution and size of detail. Note: If you’re using the latest Photoshop version you may need to click “Show All Menu Items” in order to access Average and High Pass… Open Filter > Other > High Pass… and play with Radius parameter to control the effect.Move it to the top of the stack, change it’s opacity to 50% and blending mode to Linear Light.Double click Background layer to change it into movable layer.Download Image 1 (Large) from this page.Usually Radius 100 works just fine but depending on the photo you might want to tweak it in the range of 50 – 150. The goal was to minimize the amount of steps. To be honest I just couldn’t grasp it fully so I started to mess around with layer blends and eventually developed my own technique. But firstly I have to admit that it’s based on this mini tutorial by Peter Guthrie. I’d like to show you the way I equalize my seed images using layers in Photoshop. Making them even in terms of color tone and overall brightness will pay off in the end. Theoretically it works with all “raw” photos but practically it’s better to invest more time and prepare them carefully before importing. Basically, you can take few photos of a surface, import it and get a tileable output with just a few clicks. Although it’s not a perfect solution for wood and other organics, it can save a lot of time. Programs like Pixplant or Imagesynth let you make tileable textures automatically using seed images. Personally I rarely use Photoshop to paint out tiling. It inspired me to write this post and show you how I prepare my textures before I make them tileable. There are few tricks to deal with these problems though. Includes a plug-in compatible with Adobe Photoshop CC/CS and other 64-bit hosts.Isn’t it a beautiful concept to make textures using DSLR cameras? It is, until you won’t place them on a big surfaces and hit tiling problems like uneven brightness, visible seams, color shifts etc. PixPlant is being used by well-known companies in many contexts where seamless 3D maps are important, like architectural and interior design, visual effects, 3D virtual prototyping and game development. 3D map changes are instantly rendered in a 3D Preview with displacement and parallax-mapping, supporting your custom 3D models. PixPlant includes tools for whole-surface editing at fine and coarse level, as well as pixel-level tools for specific precise adjustments. Displacement, Normal, Diffuse, Specular and Ambient Occlusion mapall the extracted 3D maps can then be fine-tuned with the included editing tools.Įdit Displacement, Normal, Diffuse, Specular and AO maps at multiple scales. PixPlant includes tools to extract 3D maps from photos or from its own generated seamless tiling images. Based on photos, PixPlant adds unlimited choice of realistic materials for your projects: pick an interesting photo, run PixPlant and get a perfect seamless 3D texture. It is highly automated with most textures created in only a few clicks. PixPlant quickly creates seamless textures from photos. PixPlant includes everything needed to quickly transform a common photo into seamlessly tiling 3D mapit will save you a lot of time! Continue reading to learn more about what makes PixPlant stand apart. PixPlant is a smart 3D texturing tool that creates and edits seamless textures and 3D maps.
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